DreamBox (company)

Dreambox Learning
Privately Held
Industry Software
Founded 2006
Founder Lou Gray and Ben Slivka
Headquarters Bellevue, Washington
Key people
Jessie Woolley-Wilson, president and chief executive officer[1]
Products Mathematics Adaptive Learning Technology
Website Dreambox Learning

DreamBox Learning is an online software provider that focuses on mathematics education at the elementary and middle school level.[2][3][4][5] DreamBox Learning provides pre-kindergarten through 8th-grade students with over 1,800 lessons presented as animated adventures, games, and challenges.[4][6][7][8] Badges, coins, and unlockable mini-games are also integrated into the software to reward and engage students in their mathematics lessons.[7][9] DreamBox Learning software utilizes an Intelligent Adaptive Learning Engine, which identifies a student's skill level and tailors each child's experience to increase learning opportunities before proceeding to new learning objectives.[3][4][9] Adaptive learning technology captures decisions the student makes, and based upon perceived mastery, DreamBox Learning alters the educational path of the student.[3][4][7]

History

In 2006, DreamBox Learning was founded in Bellevue, Washington by former CEO, Lou Gray, and Ben Slivka.[8][10][11] In 2010, DreamBox Learning was acquired by the Charter School Growth Fund.[3][11] The acquisition was sponsored by Netflix CEO Reed Hastings through a program-related investment.[3][11] Jessie Woolley-Wilson became President and CEO of DreamBox Learning shortly after the company changed possession.[3][11] DreamBox Learning provides its software to both students outside the classroom seeking to augment their mathematics education and school districts seeking to enhance their mathematics curriculum.[4][8] In 2012, DreamBox Learning offered free trial licensing of lessons aligned with the Common Core State Standards Initiative to all schools within the United States.[6][12] The company released a free iPad app, DreamBox Math Learning program.[13]

In 2014, DreamBox launched its Adaptive Math Curriculum for students in grades six through eight, with topics including basic functions, geometry, single-variable algebra, and ratios.[14] Also in 2014, the International Society for Technology Education reported that DreamBox added Spanish language support to its adaptive math software for students in grades K-8 to serve students who are learning English as a second language.[15] In 2016, the company updated its K-8 math curriculum with the ability to create custom assignments for individual students.[16]

Funding

DreamBox has raised money through at least two funding rounds. The first was a Series A round announced in December 2013 and led by Reed Hastings, John Doerr and Deborah Quazzo, which raised US$14,500,000.[17][18] A series B round was run in 2015 and led by Owl Ventures, which raised US$10,000,000.[19]

Intelligent Adaptive Learning Engine

DreamBox Learning software was developed using the Intelligent Adaptive Learning Engine.[3][4] This technology captures all decisions the student makes and uses that intelligence to create a customized educational path for each individual.[3][4][7][8][9][10] The platform evaluates the student's ability as they attempt to solve mathematics problems and suggests lessons specifically fitting the student's understanding and skill level.[7][9] Correct answers prove mastery of the learning objective and incorrect answers demonstrate a lack of understanding.[3][4] With DreamBox Learning and adaptive learning technology, each student has a customized experience with mathematical studies.[3][4][7][9]

DreamBox Learning is partnered with the education startup Clever Inc.[20] In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores.[21][22]

Awards

External links

References

  1. ↑ "DreamBox Learning CEO: How tech will shape the future of schools". GeekWire. Retrieved 26 October 2014.
  2. ↑ Weber, Matt. "Harvard EdCast: Adaptive Ed Tech". Harvard Graduate School of Education. Retrieved 3 July 2013.
  3. 1 2 3 4 5 6 7 8 9 10 Ark, Tom Vander (13 June 2012). "DreamBox Learning: Adaptive, Engaging, and Motivating Math". Huffington Post. Retrieved 3 July 2013.
  4. 1 2 3 4 5 6 7 8 9 Adams, Caralee. "Individualized Learning". Scholastic. Retrieved 3 July 2013.
  5. ↑ DeSilver, Drew. "Local, national venture financing declines for fourth quarter 2011". The Seattle Times. Retrieved 3 July 2013.
  6. 1 2 Rotherham, Andrew J. (26 January 2012). "Can Computers Replace Teachers?". Time. Retrieved 3 July 2013.
  7. 1 2 3 4 5 6 Thompson, Dan. "DreamBox Expands Web-Based Math Learning Tool to Grade 5". The Journal. Retrieved 3 July 2013.
  8. 1 2 3 4 Shepard, Kim. "Counting sheep: Raise math scores at bedtime". MYNorthwest. Retrieved 3 July 2013.
  9. 1 2 3 4 5 "Review of DreamBox Learning". HomeSchoolMath.net. Retrieved 3 July 2013.
  10. 1 2 Huang, Gregory T. "DreamBox Learning Bought by Netflix CEO (and Microsoft Board Member) Reed Hastings and Charter Fund—Some More Context". Xconomy. Retrieved 3 July 2013.
  11. 1 2 3 4 "DreamBox re-positions itself for focus on K-12 market". GeekWire. Retrieved 3 July 2013.
  12. ↑ "Free DreamBox Learning for Math". Penniless Teacher. Retrieved 3 July 2013.
  13. ↑ Bolkan, Joshua (Nov 18, 2013). "DreamBox Launches Free Math App for iPad". The Journal. Retrieved Mar 26, 2014.
  14. ↑ "DreamBox Launches Adaptive Math Curriculum for Middle Schools". The Journal. Retrieved 26 October 2014.
  15. ↑ "Fifty from ISTE: 50 new ed-tech services". eSchool News. Retrieved 26 October 2014.
  16. ↑ "New DreamBox Learning Feature Provides Personalized Learning Experiences". Getting Smart. April 29, 2016. Retrieved August 25, 2016.
  17. ↑ Wan, Tony (Dec 17, 2013). "Netflix' Reed Hastings Leads $14.5M Series A1 for DreamBox". edSurge. Retrieved Mar 26, 2014.
  18. ↑ Cook, John (Dec 17, 2013). "Netflix CEO Reed Hastings, VC John Doerr invest $14.5M in DreamBox Learning". Geekwire. Retrieved Mar 26, 2014.
  19. ↑ Lamm, Greg (August 27, 2015). "Bellevue's DreamBox Learning lands $10 million in funding". Puget Sound Business Journal. Retrieved August 28, 2015.
  20. ↑ Sailors, John (Mar 25, 2014). "Clever nabs $10 million for education software". Silicon Valley Business Journal. Retrieved Mar 26, 2014.
  21. ↑ Dobo, Nichole (June 8, 2016). "Customized Math Lessons Could Help Students Learn More, Research Says". The Hechinger Report. Retrieved August 25, 2016.
  22. ↑ Garcia Mathewson, Tara (June 7, 2016). "Harvard Research Finds Positive Results from DreamBox Adaptive Learning". Education Dive. Retrieved August 25, 2016.
  23. 1 2 Billings, Karen. "SIIA Announces CODiE Award Winners for Education Technology Industry". SIIA Digital Discourse. Retrieved 3 July 2013.
  24. ↑ "Inaugural Return on Education (ROE) Innovation Awards Finalists And Lifetime Achievement Awards Announced". ROE Innovation Awards. Retrieved 3 July 2013.
  25. ↑ "Games Apps Websites TV Books Music 2013 ON for Learning Award Winners". Common Sense Media. Retrieved 3 July 2013.
  26. ↑ "Lead411 launches "Hottest Companies in Seattle" awards" awards". Lead411. Retrieved 3 July 2013.
  27. ↑ "30th Annual Awards of Excellence Winners Announced By Tech & Learning Magazine" (PDF). Inspiration. Retrieved 3 July 2013.
  28. ↑ "Winners of the 18th Annual BESSIE Awards". ComputED Gazette. Retrieved 3 July 2013.
  29. ↑ "Seal of Approval Winner Spring 2012: Dreambox Learning MATH". The National Parenting Center. Retrieved 3 July 2013.
  30. 1 2 "Winners of the 17th Annual BESSIE Awards". ComputED Gazette. Retrieved 3 July 2013.
  31. ↑ "Awards of Excellence.". Tech & Learning Magazine. Retrieved 3 July 2013.
  32. ↑ "Dreambox Learning K-3 Math". Parent's Choice. Retrieved 3 July 2013.
  33. ↑ "Winners of the 2010 BESSIE Awards". ComputED Gazette. Retrieved 3 July 2013.
  34. 1 2 "NOV. 2010 – Improving Your Child's Math Skills With Fun, Educational Programs". Coastal Family. Retrieved 3 July 2013.
  35. ↑ "2009 DAA Tech Innovation Winners". The Association of Educational Publishers. Retrieved 3 July 2013.
  36. ↑ "Awards of Excellence 2009". Tech & Learning Magazine. Retrieved 3 July 2013.
  37. ↑ Chisholm, Alex. "NAPPA 2009 Award-Winning Software, Video Games, and Websites". Parenthood.com. Retrieved 3 July 2013.
  38. ↑ "DreamBox Learning K-2 Math". Parent's Choice. Retrieved 3 July 2013.
  39. ↑ "Dreambox Learning K-2 Math". Tillywig Toy and Media Awards. Retrieved 3 July 2013.
  40. 1 2 3 "DreamBox Learning Receives Parents' Choice Gold Award". Valute.it. Retrieved 3 July 2013.
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