Pebble game

For the popular game, see Go (game).

In mathematics and computer science, a pebble game is a type of mathematical game played by moving "pebbles" or "markers" on a directed graph. A variety of different pebble games exist. A general definition of pebbling is given below.

See also

Graph pebbling: A certain number of pebbles are distributed among the vertices of an undirected graph; the goal is to move at least one to a particular target vertex. But to move one pebble to an adjacent vertex, another pebble at the same vertex must be discarded.

References

  1. ↑ J. Hopcroft, W. Paul and L. Valiant, On Time versus space, J. Assoc. Comput. Mach. 1977
  2. ↑ Richard J. Lipton and Robert E. Tarjan, Applications of a Planar Separator Theorem, SIAM J. Comput. 1980
  3. ↑ Noga Alon , Paul Seymour , Robin Thomas, A Separator Theorem for Graphs with an Excluded Minor and its Applications, ACM, 1990.
  4. ↑ Stephen Cook; Ravi Sethi (1976). "Storage requirements for deterministic polynomial time recognizable languages". Journal of Computer and System Sciences. 13 (1): 25–37. doi:10.1016/S0022-0000(76)80048-7.
  5. ↑ Takumi Kasai; Akeo Adachi; Shigeki Iwata (1979). "Classes of pebble games and complete problems". SIAM Journal on Computing. 8 (4): 574–586. doi:10.1137/0208046.
  6. ↑ Straubing, Howard (1994). Finite automata, formal logic, and circuit complexity. Progress in Theoretical Computer Science. Basel: Birkhäuser. pp. 39–44. ISBN 3-7643-3719-2. Zbl 0816.68086.

Further reading

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